Source code for guppylang.emulator.result

"""
Emulation results and post-processing.
"""

from __future__ import annotations

from typing import TYPE_CHECKING

from hugr.qsystem.result import QsysResult, QsysShot, TaggedResult
from selene_sim.backends.bundled_simulators import Quest

from .state import PartialVector

if TYPE_CHECKING:
    from collections import Counter
    from collections.abc import Iterable

    from hugr.qsystem.result import DataValue
    from pytket.backends.backendresult import BackendResult
    from selene_quest_plugin.state import SeleneQuestState

# Re-exports QsysResult, QsysShot, and TaggedResult - breaking changes to those upstream
# classes should be treated as breaking changes to this module.
__all__ = [
    "EmulatorResult",
    "QsysShot",
    "TaggedResult",
]


[docs] class EmulatorResult(QsysResult): r"""A result from running an emulator instance. Collects data from ``result("tag", val)`` calls in the guppy program. Includes results for all shots. Includes conversions to traditional distributions over bitstrings if a tagging convention is used, including conversion to a pytket BackendResult. Under this convention, tags are assumed to be a name of a bit register unless they fit the regex pattern ``^([a-z][\w_]*)\[(\d+)\]$`` (like ``my_Reg[12]``) in which case they are assumed to refer to the nth element of a bit register. For results of the form ``result("<register>", value)``, ``value`` can be ``{0, 1}`` , wherein the register is assumed to be length 1, or lists over those values, wherein the list is taken to be the value of the entire register. For results of the form ``result("<register>[n]", value)`` ``value`` can only be ``{0,1}``. The register is assumed to be at least `n+1` in size and unset elements are assumed to be ``0``. Subsequent writes to the same register/element in the same shot will overwrite. To convert to a ``BackendResult`` all registers must be present in all shots, and register sizes cannot change between shots. """ # cache for extracted partial states, since extraction cleans up the files _partial_states: list[list[tuple[str, PartialVector]]] | None = None #: List of QsysShot objects, each representing a single shot's results. results: list[QsysShot] # Re-define parent methods for documentation purposes
[docs] def __init__( self, results: Iterable[QsysShot | Iterable[TaggedResult]] | None = None ): super().__init__(results=results)
[docs] def register_counts( self, strict_names: bool = False, strict_lengths: bool = False ) -> dict[str, Counter[str]]: return super().register_counts( strict_names=strict_names, strict_lengths=strict_lengths )
[docs] def register_bitstrings( self, strict_names: bool = False, strict_lengths: bool = False ) -> dict[str, list[str]]: return super().register_bitstrings( strict_names=strict_names, strict_lengths=strict_lengths )
[docs] def to_pytket(self) -> BackendResult: return super().to_pytket()
[docs] def collated_shots(self) -> list[dict[str, list[DataValue]]]: return super().collated_shots()
[docs] def collated_counts(self) -> Counter[tuple[tuple[str, str], ...]]: return super().collated_counts()
[docs] def partial_state_dicts(self) -> list[dict[str, PartialVector]]: """Extract state results from shot results in to dictionaries. Looks for outputs from `state_result("tag", qs)` calls in the guppy program. Returns: A list of dictionaries, each dictionary containing the tag as the key and the `PartialVector` as the value. Each dictionary corresponds to a shot. Repeated tags in a shot will overwrite previous values. """ return [dict(x) for x in self.partial_states()]
[docs] def partial_states(self) -> list[list[tuple[str, PartialVector]]]: """Extract state results from shot results. Looks for outputs from `state_result("tag", qs)` calls in the guppy program. Returns: A list (over shots) of lists. The outer list is over shots, and the inner is over the state results in that shot. Each inner list contains tuples of (string tag, PartialVector). """ if self._partial_states is None: def to_partial( x: tuple[str, SeleneQuestState], ) -> tuple[str, PartialVector]: return x[0], PartialVector._from_inner(x[1]) self._partial_states = [ list(map(to_partial, Quest.extract_states(shot))) for shot in self.results ] return self._partial_states